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game-design
11 pages
Episodes (4)
Dan Houser on Grand Theft Auto, Red Dead Redemption, and the Craft of Open-World Storytelling
Jeff Kaplan on World of Warcraft, Overwatch, Blizzard, and Future of Gaming
Rahul Vohra on Superhuman's PMF Engine, Game Design in Product, and the Switch Log
Tim Sweeney on Unreal Engine, Fortnite, and the App Store Wars
Notes (3)
Dan Houser on Grand Theft Auto, Red Dead Redemption, and the Craft of Open-World Storytelling
Jeff Kaplan on World of Warcraft, Overwatch, Blizzard, and Future of Gaming
Rahul Vohra on Superhuman's PMF Engine, Game Design in Product, and the Switch Log
Concepts (1)
Ludonarrative
Speakers (3)
Dan Houser
Jeff Kaplan
Rahul Vohra